| Hips° | Knees | Feet | Leg gap | Swing out | Stride | |
|---|---|---|---|---|---|---|
| 45° | ||||||
| 90° | ||||||
| 135° | ||||||
| 180° |
| Direction | Family | Hips° | Stride | Toe lead° | Toe trail° | Knee lead° | Knee trail° |
|---|---|---|---|---|---|---|---|
| Left 90° | |||||||
| Right 90° | |||||||
| Front left 45° | toward | ||||||
| Front right 45° | toward | ||||||
| Back left 135° | away | ||||||
| Back right 135° | away |
These are of the cycle as it was before the last change. They are made again when they are next looked at (View: All directions, or one of them under Show) or exported — or with Generate.
Press Generate.
This animation's feet are never read on the floor, so its hips' and its feet's curves have nothing to hold to. A control's curves are edited here: add one under Controls, on the right. A pose, the posture and the follow-through are set in the panels.